

This is something that I still need to work on, but even after a few play sessions Apex feels shockingly slow to me now.ĭespite knowing that Apex is part of the Titanfall universe, I'm angry at myself for prematurely writing off its multiplayer. If you're doing it right, there is no stopping. In Titanfall, you're encouraged to wall run, grapple, and continue sliding until you can find another way to boost your speed even more. Pathfinder mains get more of a taste of this in Apex-it's possible to build momentum from swinging, sliding, or bouncing on Octane's launch pads, but it's not long until you inevitably have to stop. As a battle royale, Apex is renowned for its fluid movement options, but I didn't realise how far Titanfall 2 really pushes the need for you to maintain your momentum.


I've spent a lot of time comparing two different genres here, but I can't stress how interesting it is to drop into Titanfall 2 for the first time in 2021. This is a nice change from crawling around on the floor and having to watch an enemy Wraith teabag you before using their finisher. At the end of the match, the defeated team has the chance to scramble back to a ship, which makes room for one final fight. I felt really flashy when I got the balance right and managed to stay in my titan, but I'm also thankful that Titanfall is surprisingly kind to its losers. There are far more abilities and bars to juggle than I'm used to, but this feels more exciting than it does overwhelming. Rodeoing was entirely new to me as I've never even had to consider titans before, let alone worry about someone trying to remove my battery and destroy my mech from the inside. It's easy to get swept up in skirmishes with other machines, but there's the additional threat of enemy pilots hopping on your back and trying to rodeo you, too. Titans are more complex than I first thought, but it makes them even more exciting. When you enter this 'Doomed State', you need to disembark early to avoid exploding along with your mech-and believe me, you'll only mess this up once. Titans essentially have two health bars: normal HP and shields, then a second bar that appears once those have been depleted. It didn't take me long to work out when I needed to back off, but if you're being greedy you'll be ejected from your mech very quickly. Each titan has its own stats, and mine is heavily weighted towards damage and mobility. The trickiest part of controlling the Northstar is that I'm a big target with very little health. I also managed to stomp around the map for what felt like an eternity before an enemy titan blew my mech to smithereens. Sprinting around the map with my Octane legs and gunning down other pilots just felt natural, and I was the first person on my team to hop into a titan in my second match. It almost feels like I've been training to be a Titanfall pilot this entire time, just by playing Apex. I know where I stand with the likes of the Flatline, R-201, and Wingman, and I was surprised that I was managing to keep up with the rest of my team. It's strange yet comforting to be able to choose my favourite weapons from Apex, too. I created an Octane/Valkyrie (opens in new tab) hybrid by choosing the Stim tactical for my pilot, and a Northstar titan. Titanfall has more buttons to press, as you need to be aware of your abilities as both a pilot and titan, but everything feels familiar. I've only managed to try out its multiplayer modes so far, but I'm shocked by how quickly I adjusted from Apex. You were all right, Titanfall 2 is an incredible shooter. I'm embarrassingly late to the party, but I finally understand what all the fuss is about.
